
| Player | Games | Wins | Losses | Win Pct | Overall Ratio | Average Ratio | |
|---|---|---|---|---|---|---|---|
| Unidentified Player | 13 | 5 | 8 | 38.46% | 37 / 96 | 2.8 / 7.4 |
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Quas Creates a Quas orb. You may have a maximum of 3 orbs (of any type) at a time. (Note that this has nothing to do with ORB effects on your attack). Level 1 - Regenerates 0.75 HP per second per instance Level 2 - Regenerates 1.5 HP per second per instance Level 3 - Regenerates 2.25 HP per second per instance Level 4 - Regenerates 3 HP per second per instance Level 5 - Regenerates 3.75 HP per second per instance Level 6 - Regenerates 4.5 HP per second per instance Level 7 - Regenerates 5.25 HP per second per instance Mana Cost: 0 Cooldown: 0 seconds |
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Wex Creates a Wex orb. You may have a maximum of 3 orbs (of any type) at a time. (Note that this has nothing to do with ORB effects on your attack). Level 1 - Increases movement speed by 1% and attack speed by 2% per instance Level 2 - Increases movement speed by 2% and attack speed by 4% per instance Level 3 - Increases movement speed by 3% and attack speed by 6% per instance Level 4 - Increases movement speed by 4% and attack speed by 8% per instance Level 5 - Increases movement speed by 5% and attack speed by 10% per instance Level 6 - Increases movement speed by 6% and attack speed by 12% per instance Level 7 - Increases movement speed by 7% and attack speed by 14% per instance Mana Cost: 0 Cooldown: 0 seconds |
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Exort Creates an Exort orb. You may have a maximum of 3 orbs (of any type) at a time. (Note that this has nothing to do with ORB effects on your attack). Level 1 - Adds 3 damage per instance Level 2 - Adds 6 damage per instance Level 3 - Adds 9 damage per instance Level 4 - Adds 12 damage per instance Level 5 - Adds 15 damage per instance Level 6 - Adds 18 damage per instance Level 7 - Adds 21 damage per instance Mana Cost: 0 Cooldown: 0 seconds |
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Cold Snap Invoke: QQQ Debuffs the targeted enemy within 1000 range, causing any damage dealt to the target to cause a ministun (0.2 sec), and deal 25 damage. The effect can occur at most every 0.7 to 0.4 seconds, depending on Quas level. Duration is based on Quas level, from 3 to 6 seconds. Mana Cost: 100 Cooldown: 20 seconds |
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Chaos Meteor Invoke: EEW Summons a meteor, which falls onto the targeted location and then rolls in a straight line away from you. Roll distance is 500 to 1550, based on Wex level. Deals constant damage every 0.5 seconds to all enemies within a radius of 300 as it rolls. Damage is 80 to 260 DPS, based on Exort level. Enemies hit are also debuffed for 2 seconds, taking an additional 20% damage. Note: the burning animation on the ground behind the meteor has no effect. Mana Cost: 200 Cooldown: 55 seconds |
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EMP Invoke: WWE Deals AOE damage in a radius of 700 in the targeted location. Deals 120 to 300 damage, based on Exort level. Also causes targets to lose 120 to 300 mana, based on Wex level. There is a delay of 2 to 4 seconds, depending on Wex level, before the effect goes off; but you do not have to channel it. Mana Cost: 250 Cooldown: 40 seconds |
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Tornado Invoke: WWQ Launches a fast-moving tornado from you in a straight line towards the targeted location, and continuing on until it reaches maximum range (700 to 3100, based on Wex level). Causes a disabling cyclone effect lasting 0.4 to 2.2 seconds (based on Quas level) to all units in the path of the tornado. Upon landing, affected targets take 175 to 350 damage (based on a combination of Quas and Wex levels). Grants vision of the tornado as it travels. Mana Cost: 150 Cooldown: 25 seconds |
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Ghost Walk Invoke: QQW Grants you temporary invisibility. Slows your movement speed by 30% to 0%, based on Wex level. Also slows nearby enemy units by 10% to 40%, based on Quas level. Mana Cost: 300 Cooldown: 60 seconds |
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Deafening Blast Invoke: QWE Sends a sonic wave toward the targeted location in a straight line for a short distance, hitting all enemies in its path. Deals 40 to 280 damage, based on Exort level. Targets are also knocked back for 0.25 to 1.75 seconds, based on Quas level. After the knockback, targets are silenced for 1 to 4 seconds, based on Wex level. Mana Cost: 200 Cooldown: 25 seconds |
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Ice Wall Invoke: QQE Creates a wall of ice in front of you, which lasts for 3 to 10 seconds (depending on Quas level). Enemies passing through the wall take 5 to 30 DPS (based on Exort level), and are slowed (exact amount unknown; based on Quas level). Mana Cost: 125 Cooldown: 20 seconds |
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Sun Strike Invoke: EEE Deals damage in a 200 radius at the targeted location, after a 2 second cast time. Can target anywhere on the map. Deals 75 to 450 damage (based on Exort level), divided between all the affected targets. Mana Cost: 250 Cooldown: 60 seconds |
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Alacrity Invoke: WWW Buffs the targeted friendly unit (including yourself) for 5 seconds, granting 40% to 160% increased attack speed, based on Wex level. Mana Cost: 125 Cooldown: 20 seconds |
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Forge Spirit Invoke: EEQ Summons a Forge Spirit. At Quas level 7 and Exort level 7, spawns two Forge Spirits. Mana Cost: 200 Cooldown: 70 seconds Forge Spirit stats are as follows: - HP: 300 / 400 / 500 / 600 / 700 / 800 / 900 (Exort based) - Mana: 100 / 150 / 200 / 250 / 300 / 350 / 400 (Quas based) - Damage (Chaos): 29 / 38 / 47 / 56 / 65 / 74 / 83 (Exort based) - Attack Range: 300 / 400 / 500 / 600 / 700 / 800 / 900 (Exort based) - Armor (Heavy): 1 / 2 / 3 / 4 / 5 / 6 / 7 (Quas based) - Duration: 20 / 30 / 40 / 50 / 60 / 70 (Quas based) - Movement Speed: 320 - 33% Magic Resistance - Melting Strike [ORB]: autocast, 40 mana, no cooldown; causes normal attacks to debuff enemy heroes (no effect on creeps) for 5 seconds, reducing their armor by 1, stacking up to 10 times. |
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Invoke Ultimate Creates a spell, based on the three orbs you have out. The new spell gains its own icon and hotkey. Subsequent casts of Invoke will replace the previous spell (the oldest of the two, at levels 2-4). Note: the first level of Invoke can be learned at level 5, unlike all other heroes' ultimates which start at level 6. Level 1 - one spell at a time Level 2 - two spells at a time Level 3 - two spells at a time Level 4 - two spells at a time Mana Cost: 20 / 40 / 60 / 80 Cooldown: 30 / 30 / 15 / 5 seconds |
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