
| Player | Games | Wins | Losses | Win Pct | Overall Ratio | Average Ratio | |
|---|---|---|---|---|---|---|---|
| Unidentified Player | 62 | 34 | 28 | 54.84% | 431 / 402 | 7.0 / 6.5 |
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Burrowstrike Rushes you to the point clicked in a straight line, damaging all enemies along the path and stunning them for 1.6 seconds. Level 1 - 100 damage, 400 maximum range Level 2 - 160 damage, 500 maximum range Level 3 - 220 damage, 600 maximum range Level 4 - 280 damage, 700 maximum range Mana cost: 140 Cooldown: 11 seconds |
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Sand Storm Channeled Deals AOE damage around the hero, and makes you invisible while channeling. Level 1 - 20 DPS, 200 radius, 20 second duration, 0.3 second delay before revealing Level 2 - 40 DPS, 250 radius, 40 second duration, 0.6 second delay before revealing Level 3 - 60 DPS, 300 radius, 60 second duration, 0.9 second delay before revealing Level 4 - 80 DPS, 350 radius, 80 second duration, 1.2 second delay before revealing Mana cost: 60 / 50 / 40 / 30 Cooldown: 40 seconds |
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Caustic Finale Passive Orb Deals AOE damage whenever you last-hit a unit. Level 1 - 90 damage Level 2 - 130 damage Level 3 - 170 damage Level 4 - 220 damage |
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Epicenter Ultimate Deals heavy AOE damage around the hero. All enemies within range will take damage and become slowed. Requires a 2 second casting time (when you must remain stationary) before the pulses begin. After that, you are free to move and attack; pulses go off rapidly and will follow you around. The effect is unstoppable after the casting time as completed: interrupting, disabling, or even killing the hero will not stop the remaining pulses. Level 1 - 6 pulses of 110 damage Level 2 - 8 pulses of 110 damage Level 3 - 10 pulses of 110 damage Mana cost: 175 / 250 / 325 Cooldown: 140 / 120 / 100 seconds |
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