
| Player | Games | Wins | Losses | Win Pct | Overall Ratio | Average Ratio | |
|---|---|---|---|---|---|---|---|
| Unidentified Player | 21 | 10 | 11 | 47.62% | 145 / 109 | 7.3 / 5.5 |
|
ScatterShot Fires several pellets at the target location, which explode randomly throughout a 360 radius AoE. Each pellet deals 20-35 physical damage to all enemies in a 200 radius AoE around it. Level 1 - 8 Pellets, grants vision for 1.5 seconds Level 2 - 12 Pellets, grants vision for 2 seconds Level 3 - 16 Pellets, grants vision for 2.5 seconds Level 4 - 20 Pellets, grants vision for 3 seconds Mana Cost: 120 Cooldown: 13 seconds |
|
Headshot Passive Grants a chance for your regular attacks to deal additional damage and ministun. Level 1 - 25% chance, 30 bonus damage Level 2 - 30% chance, 30 bonus damage Level 3 - 35% chance, 40 bonus damage Level 4 - 40% chance, 50 bonus damage |
|
Take Aim Passive Increases the range of your normal attacks. Rank 3 gives you a longer range than Towers. Level 1 - Adds 55 range Level 2 - Adds 110 range Level 3 - Adds 165 range Level 4 - Adds 220 range |
|
Assassinate Ultimate Long range nuke, also causes a ministun. It will hit the target despite invisibility effects or fog of war, as long as you began casting while the enemy was still a valid target. Can be completely blocked by Linken's Sphere; other magic immunity effects will block the damage but not the ministun. Level 1 - 355 damage, 1500 range, 1.7 second cast time Level 2 - 505 damage, 2000 range, 1.65 second cast time Level 3 - 655 damage, 2500 range, 1.5 second cast time Mana Cost: 175 / 275 / 375 Cooldown: 30 / 20 / 10 seconds |
Add a new Ability |