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Harbinger: Obsidian Destroyer

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Ranged   /   Intelligence
Dusk Tavern
  Player Games Wins Losses Win Pct Overall Ratio Average Ratio
Dan Swem 4 1 3 25%  16 / 21   4.0 / 5.3 
JJ 1 0 1 0%   1 / 4    1.0 / 4.0 
SneakyGreenElf 2 1 1 50%  21 / 7   10.5 / 3.5 
Unidentified Player 3 2 1 66.67%  22 / 15   7.3 / 5.0 
  10 4 6 40%  60 / 47   6.0 / 4.7 

Hero Abilities:

Arcane Orb   Autocast   Orb
Causes your normal attacks to deal additional pure damage based on your remaining mana pool.

Level 1 - 6% of your current mana, 100 bonus damage to illusions and summons
Level 2 - 7% of your current mana, 200 bonus damage to illusions and summons
Level 3 - 8% of your current mana, 300 bonus damage to illusions and summons
Level 4 - 9% of your current mana, 400 bonus damage to illusions and summons

Mana Cost: 100
Cooldown: 6 / 4 / 2 / 0 seconds
Astral Imprisonment
Banishes the targeted hero (friendly or enemy, including yourself), making them untargetable and unable to move or act. If cast on an enemy, will steal stat points from them for 60 seconds (reducing the enemy's Intelligence and increasing yours); this effect stacks.

Level 1 - 1 second duration, 2 Intelligence exchange
Level 2 - 2 second duration, 4 Intelligence exchange
Level 3 - 3 second duration, 6 Intelligence exchange
Level 4 - 4 second duration, 8 Intelligence exchange

Mana Cost: 120 / 140 / 160 / 180
Cooldown: 20 seconds
Essence Aura   Passive
Gives a chance for nearby friendly heroes to regain 25% of their max mana whenever they cast a spell. Also permanently increases your mana pool.
Gives half the listed chance for autocasted spells (and the full chance if the spell is manually cast).

Level 1 - 10% chance, adds 75 mana
Level 2 - 20% chance, adds 150 mana
Level 3 - 30% chance, adds 225 mana
Level 4 - 40% chance, adds 300 mana
Sanity's Eclipse   Ultimate
Damages all enemy heroes in the targeted area. Damage is based on the difference between each target's Intelligence stat, and your Intelligence; enemies with more Intelligence than you are unaffected.
Affected enemies that take less than a certain amount of damage will lose 75% of their mana.

Level 1 - 8x the Intelligence difference, 400 radius, mana loss under 100 damage
Level 2 - 9x the Intelligence difference, 500 radius, mana loss under 300 damage
Level 3 - 10x the Intelligence difference, 600 radius, mana loss under 500 damage

Mana Cost: 175 / 250 / 325
Cooldown: 160 seconds

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