|Player||Games||Wins||Losses||Win Pct||Overall Ratio||Average Ratio|
|Brian Ramsay||25||15||10||60%||160 / 134||6.4 / 5.4|
|Cyrus Keck||1||0||1||0%||1 / 9||1.0 / 9.0|
|Dan Swem||5||3||2||60%||24 / 21||4.8 / 4.2|
|High School||2||1||1||50%||6 / 6||3.0 / 3.0|
|Single Malt||1||0||1||0%||1 / 9||1.0 / 9.0|
|SneakyGreenElf||1||1||0||100%||10 / 1||10.0 / 1.0|
|Unidentified Player||3||2||1||66.67%||2 / 2||0.7 / 0.7|
|38||22||16||57.89%||204 / 182||5.4 / 4.8|
Grants you increased attack speed and magic immunity for a limited time. Removes most debuffs on you upon activation.
Level 1 - 30% Increased Attack Speed, Magic Immunity, 2.5 second duration
Level 2 - 45% Increased Attack Speed, Magic Immunity, 3.25 second duration
Level 3 - 60% Increased Attack Speed, Magic Immunity, 4 second duration
Level 4 - 80% Increased Attack Speed, Magic Immunity, 4.75 second duration
Mana Cost: 75
Cooldown: 15 seconds
Skills that will still affect you while magic immune:
Melee Bash, Doom, Ensnare, Purge (Medusa), Entangle, Overgrowth, Omnislash, Lightning Grapple, Toss, Counter Helix, Wild Axes, Exorcism, Death Ward, Pit of Malice, Culling Blade, Nether Swap, Chronosphere, Haunt, Earthbind, Global Silence, Land Mines, Track, Mass Serpent Wards, Charge of Darkness, and Nether Strike (of course).
Skills that have reduced effect on you while magic immune:
Fiend's Grip (no damage), Sanity's Eclipse (no damage), Dismember (no damage), Echo Slam (only echo damage), Viper Strike (only slow), Primal Roar (only stun), Reaper's Scythe (only stun), Reverse Polarity (only stun), Rot (only slow), and Ravage (no damage or stun)
Each of your normal attacks deals additional damage based on the target's current HP, and heals you by the same amount.
Level 1 - 4% of target's HP
Level 2 - 5% of target's HP
Level 3 - 6% of target's HP
Level 4 - 7% of target's HP
Slows the targeted enemy for 7 seconds, and grants a life steal effect to all units attacking the target (including magic damage). Causes a mini-stun on application.
Starts at 70% slow, reduced to 40% slow after 1 second, then reduced to 10% slow for the remaining duration.
Level 1 - 10% life steal
Level 2 - 15% life steal
Level 3 - 20% life steal
Level 4 - 25% life steal
Mana Cost: 70 / 80 / 90 / 100
Cooldown: 30 / 25 / 20 / 15 seconds
Hides you inside the targeted creep, making you completely undetectable (though unable to do anything). You can leave the creep by choice at any time, or forcibly when the creep dies; in either case you appear next to the creep.
Level 1 - Allied and Neutral creeps. Heals you for the creep's current HP upon leaving
Level 2 - Allied, Enemy and Neutral creeps. Heals you for the creep's current HP upon leaving
Level 3 - Allied, Enemy and Neutral creeps. Heals you for the creep's max HP upon leaving
Mana Cost: 150 / 100 / 50
Cooldown: 100 / 70 / 40 seconds
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